P+ - King Dedede - Subaction - AttackAirLw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
Stats
IASA: |
38 |
Auto Cancel Window: |
1-6, 34-41 |
Auto Cancel Lag: |
5 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
9-10, 13-14, 17-18, 21-22, 25-26 |
Hitbox set 0 hits: |
9, 13, 17, 21, 25 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
40 |
0 |
100 |
260 |
Normal |
Thwomp |
3 |
3 |
|
0 |
1 |
3 |
40 |
0 |
100 |
260 |
Normal |
Thwomp |
3 |
3 |
|
0 |
2 |
3 |
50 |
0 |
100 |
100 |
Normal |
Thwomp |
3 |
3 |
|
0 |
3 |
3 |
50 |
0 |
100 |
100 |
Normal |
Thwomp |
3 |
3 |
|
Frames:13-14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
40 |
0 |
100 |
260 |
Normal |
Thwomp |
3 |
3 |
|
0 |
1 |
3 |
40 |
0 |
100 |
260 |
Normal |
Thwomp |
3 |
3 |
|
0 |
2 |
3 |
50 |
0 |
100 |
100 |
Normal |
Thwomp |
3 |
3 |
|
0 |
3 |
3 |
50 |
0 |
100 |
100 |
Normal |
Thwomp |
3 |
3 |
|
Frames:17-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
40 |
0 |
100 |
260 |
Normal |
Thwomp |
3 |
3 |
|
0 |
1 |
3 |
40 |
0 |
100 |
260 |
Normal |
Thwomp |
3 |
3 |
|
0 |
2 |
3 |
50 |
0 |
100 |
100 |
Normal |
Thwomp |
3 |
3 |
|
0 |
3 |
3 |
50 |
0 |
100 |
100 |
Normal |
Thwomp |
3 |
3 |
|
Frames:21-22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
40 |
0 |
100 |
260 |
Normal |
Thwomp |
3 |
3 |
|
0 |
1 |
3 |
40 |
0 |
100 |
260 |
Normal |
Thwomp |
3 |
3 |
|
0 |
2 |
3 |
50 |
0 |
100 |
100 |
Normal |
Thwomp |
3 |
3 |
|
0 |
3 |
3 |
50 |
0 |
100 |
100 |
Normal |
Thwomp |
3 |
3 |
|
Frames:25-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
70 |
105 |
70 |
Normal |
Thwomp |
3 |
3 |
|
0 |
1 |
3 |
70 |
105 |
70 |
Normal |
Thwomp |
3 |
3 |
|
0 |
2 |
3 |
70 |
105 |
70 |
Normal |
Thwomp |
3 |
3 |
|
0 |
3 |
3 |
70 |
105 |
70 |
Normal |
Thwomp |
3 |
3 |
|
Scripts
Main
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(8.0)
- FrameSpeedModifier { multiplier: 1.34, unk: 0 }
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 260, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 3.28, x_offset: -14.101334, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 260, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 3.6, x_offset: -7.5136, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 0, size: 4.8, x_offset: 17.0, y_offset: 0.0, z_offset: -1.8816, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 0, size: 4.8, x_offset: 17.0, y_offset: 0.0, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 70, size: 3.28, x_offset: -14.1, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 70, size: 4.0, x_offset: -7.5136, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 70, size: 5.33, x_offset: 15.98, y_offset: 0.0, z_offset: -1.8799833, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 70, size: 5.33, x_offset: 15.98, y_offset: 0.0, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(41.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(46.0)
- AllowInterrupts
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 33, graphic: 2, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(7.0)
- SoundEffect1(951)
- SyncWait(1.0)
- SoundEffectTransient(1009)
Other
- AsyncWait(8.0)
- RumbleLoop { unk1: 2, unk2: 0 }