P+ - King Dedede - Subaction - AttackAirLw

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Stats

IASA: 38
Auto Cancel Window: 1-6, 34-41
Auto Cancel Lag: 5
Landing Lag: 22
Landing Lag (L-Cancel): 11
Hitboxes active: 9-10, 13-14, 17-18, 21-22, 25-26
Hitbox set 0 hits: 9, 13, 17, 21, 25
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 40 0 100 260 Normal Thwomp 3 3
0 1 3 40 0 100 260 Normal Thwomp 3 3
0 2 3 50 0 100 100 Normal Thwomp 3 3
0 3 3 50 0 100 100 Normal Thwomp 3 3

Frames:13-14

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 40 0 100 260 Normal Thwomp 3 3
0 1 3 40 0 100 260 Normal Thwomp 3 3
0 2 3 50 0 100 100 Normal Thwomp 3 3
0 3 3 50 0 100 100 Normal Thwomp 3 3

Frames:17-18

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 40 0 100 260 Normal Thwomp 3 3
0 1 3 40 0 100 260 Normal Thwomp 3 3
0 2 3 50 0 100 100 Normal Thwomp 3 3
0 3 3 50 0 100 100 Normal Thwomp 3 3

Frames:21-22

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 40 0 100 260 Normal Thwomp 3 3
0 1 3 40 0 100 260 Normal Thwomp 3 3
0 2 3 50 0 100 100 Normal Thwomp 3 3
0 3 3 50 0 100 100 Normal Thwomp 3 3

Frames:25-26

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 70 105 70 Normal Thwomp 3 3
0 1 3 70 105 70 Normal Thwomp 3 3
0 2 3 70 105 70 Normal Thwomp 3 3
0 3 3 70 105 70 Normal Thwomp 3 3

Scripts

Main

  1. AsyncWait(6.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(8.0)
  4. FrameSpeedModifier { multiplier: 1.34, unk: 0 }
  5. loop 4 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 260, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 3.28, x_offset: -14.101334, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 260, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 3.6, x_offset: -7.5136, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 0, size: 4.8, x_offset: 17.0, y_offset: 0.0, z_offset: -1.8816, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 0, size: 4.8, x_offset: 17.0, y_offset: 0.0, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
    5. SyncWait(2.0)
    6. DeleteAllHitBoxes
    7. SyncWait(2.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 70, size: 3.28, x_offset: -14.1, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 70, size: 4.0, x_offset: -7.5136, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 70, size: 5.33, x_offset: 15.98, y_offset: 0.0, z_offset: -1.8799833, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 70, size: 5.33, x_offset: 15.98, y_offset: 0.0, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  10. SyncWait(2.0)
  11. DeleteAllHitBoxes
  12. AsyncWait(41.0)
  13. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  14. AsyncWait(46.0)
  15. AllowInterrupts
  16. FrameSpeedModifier { multiplier: 1.0, unk: 0 }

GFX

  1. AsyncWait(10.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 33, graphic: 2, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. AsyncWait(15.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(7.0)
  2. SoundEffect1(951)
  3. SyncWait(1.0)
  4. SoundEffectTransient(1009)

Other

  1. AsyncWait(8.0)
  2. RumbleLoop { unk1: 2, unk2: 0 }